Factions

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Factions allows a Noble to claim territory that will be protected from non-members of their Faction. Outsiders will not be able to Build or Destroy in that Factions territory, and PVP damage is reduced by half when being attacked within that Faction Territory.

Members of the same Faction and Allied Factions are unable to damage each other anywhere on the map.

Factions can forge alliances and declare themselves enemies with other Factions and Faction land may be taken from other factions through war.

Factions can be allies, neutral or enemies. Nobles choose this relation to another faction through a chat command.

If both Factions choose to be allies then they will be allies. If one Faction chooses to be an enemy of another Faction - they will be enemies.

You can never hurt members of an allied faction. You can not hurt neutrals in their own territory. You can always hurt enemies and players without faction. Damage from enemies is reduced in your own territory. Visitors to your Faction cannot build and destroy in your territory and will not be able to interact with Doors, Trapdoors, Chests, Furnaces and Dispensers (So make sure to put pressure plates in front of doors for your Non-faction guests.)

Every player has a "Power” score. This Power score can at most be 15 and at least be -10. If you die you lose 2 power. The power will be restored while you are online - 5 minutes per power point. You will also lose 1 power for every 24 hour period you are not online.

The Power of a Faction is the sum of all member power. Each Power Point grants that faction the right to claim one land/chunk. You can also claim land from a faction if it has not enough power to sustain it's current amount of land - for example:

A faction with 2 players might have 30 power - if each member has 15 power. They claim their maximum allotment of 30 land. Then one Faction member dies and loses 2 Power Points - leaving that player with 13 out of 15 Power and the Faction with 28 out of 30 Power. At this time another Faction could take 2 of their land chunks if they have more land than power - leaving them with 28 out of 30 Land. No more land can be taken from this faction as they now have enough Power to sustain their land and retain protection.

Note that if you claim land from another faction you must start at the border of their territory.


Contents

Individual Ownership within Factions

The faction Noble can further specify ownership of any land within their Faction to anyone within the faction using the /f owner [player name] command. This ownership will extend the same protections which faction territory provides against those within your own Faction. This is useful for providing private ownership of particular areas, or to provide a storage area for the Faction Noble which is safe against in-faction thieves.


Commands

/f list [page] - Show a list of the Factions in Templehelm.

/f show [faction tag] – Show detailed information on a certain Faction

/f map [on|off] – Show a map of the nearby territory. If you specify on or off you will toggle if the map should render every once in a while

/f power – Show your current power

/f join [faction name] – Join a faction - (Must be invited first)

/f leave – Leave your faction

/f ownerlist – View a list of owners for the current area. Only works inside your own faction’s territory.

/f leader [player name] - Hand over the crown to another member. Please note - the new owner will not automatically become the Noble Class - if they are not in the Noble Class - they may not be able to manage the faction.


Knight (Faction Mod) and Noble Commands

/f invite [player name] – Invite a player into your Faction.

/f deinvite [player name] – Remove a pending invitation.

/f kick [player name] – Kick a player from the Faction. Faction moderators can kick normal players but not each other. Only the Faction Noble can kick moderators.

/f claim – Claim the land where you are standing - Note you will need coin in your Factions bank account to claim land - Faction members use the /f money d command (see above)

/f unclaim – Unclaim the land where you are standing.


Noble Only Commands

/f create <faction name> – Create a new faction to rule as Noble

/f tag <name> – Change the name of your Faction

/f desc <text> – Change the faction description (Costs 30 Coin each time this is set)

/f autoclaim – Start auto-claiming land as you walk around - type again to stop auto-claiming

/f officer <player name> – Give or revoke Knight rights to one of the members of the faction.

/f demote - This is used to demote a member into the "Recruit" category, they cannot open chests in your faction. You can promote them again with /f promote.

/f ally [faction name] - Ally with another Faction.

/f neutral [faction name] - Be Neutral with another Faction.

/f enemy [faction name] - Become Enemies with another Faction.

/f truce [faction name] - Activate a Truce with a Faction.

/f disband – Disband your Faction.

/f home - Teleports the Faction home (30 Second Warmup & 4 Minute Cooldown)

Internal Ownership and Faction Permissions

Whether you would like to give a Faction member a personal lot, or perhaps limit new faction members' access to certain areas, or maybe allow another faction (possibly a sub-faction) to access areas in your faction. Well, the "/f access" command is the way to do these things. By default all faction members can access all claimed chunks, edit the landscape, build, open doors, push buttons, etc. Allies can do many things in your claimed chunks as well.


/f access p/f player/faction - Set access restrictions for an individual chunk.

Example:

/f access p Grognard


This allows only the player Grognard to access the plot you stand on.

/f access - Restricts any faction member from having access to a plot.


/f access f - Give or take away all permissions to build on the chunk you're standing on for your factions-members.


/f access view This will tell you about the access permissions for the chunk you're standing in.



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