MCMMO

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In Crimson Ingot all players have all Skills and at least one ability from each skill. However, some abilities are reserved only for particular Creeds or Classes.


Contents

Commands

/mcstats - View your MCMMO stats

/mctop <skill> <page> - Leaderboards

/mcability - Toggle ability activation with right click

/inspect <player> - View detailed player info

/<skill> - View detailed information about a skill


Party System

When you form a party, you can share XP and Loot, and even increase the amount of XP you get from using your MCMMO Abilities.

/party create <party name> - To create a Party. Will be locked by default and other players will not be able to use /party join <player-name>.

/party rename <new-party-name> - Rename your Party

/party unlock - Anyone can join your party without an invite.

/party lock - Players can only join your party after you use /party invite <player> - they must then type /party accept

/party join <player> - Join a party that contains that player.

/party password <password> - If you don't want to be bothered inviting your friends to your locked party. Now other players can join any of the party's members by typing /party join <player-name> <password>

/party rename <new-party-name> - Rename your Party

/party quit - To leave a Party

/party - To get information about your Party.

/party kick <player> - To kick a player from your Party.

/party leader <player> - Transfer ownership of your party.

/party itemshare <random/equal/none> - To share items with party members 'equally' or 'randomly'. Use 'none' to disable sharing.

/party <expshare/none> - To enable equal XP sharing. Now whenever a party member earns XP, all the other party members who are near will also receive XP. Use 'none' to disable.


partyradius.png


While XP sharing is enabled, a share bonus will get added to the shared XP.


Near Party members 1 = XP Share bonus 10%

Near Party members 2 = XP Share bonus 15%

Near Party members 3 = XP Share bonus 20%

Near Party members 9 = XP Share bonus 45%

Near Party members 10+ = XP Share bonus 50%


Vampirism and Hardcore

If you die you will lose 1% of your levels in each skill - (So if you had 6000 Power Level and you die, you could lose up to 60 Levels.) But - someone with a lower Power Level would lose less. (For someone with 1200 Power, then death would see them possibly lose 12 levels.)

So someone that has Power Level of 1800 - Which is made up of 800 Swords, 500 Unarmed and 500 Archery dies; they would lose: 8 Swords, 5 Unarmed and 5 Archery.

If you die through PVP - then these losses are passed onto your killer into the specific skills (only if your skills are AT LEAST half as high as the killers skills). THEN the usual Death penalty is applied again. (So getting killed through PVP is like getting killed twice in penalties).


Example:

POWER LEVEL: 1140

Unarmed: 800

Mining: 450

Repair: 300

Excavation: 100

Archery: 90


Creeper Kills you - you lose: 16 Levels Total

Unarmed: 8

Mining: 4 (Rounds down the 1% to nearest whole number instead off 4.5)

Repair: 3

Excavation: 1

Archery: 0 (Doesn't remove levels if lower than level lower than 100)


Player Kills You (assuming all skills are at least half as high)

16 levels stolen (Same as before but player gets given these levels into the appropriate skills)

Then you lose a further 13 levels from death:

Unarmed: 7

Mining: 4 (Rounds down the 1% to nearest whole number instead off 4.46)

Repair: 2 (Rounds down the 1% to nearest whole number instead off 2.97)

Excavation: 0 (below 100 after vampirism death)

Archery: 0 (Doesn't remove levels if lower than level lower than 100)

Acrobatics

Acrobatics Skill is increased by taking fall-damage.

Roll - Passive

Chance of negating fall damage. The amount of damage negated and the chance rate will increases as you train the Acrobatics Skill.


Graceful Roll (Rogue Only)

Same as 'Roll', but double the chance rate, and double the negated fall damage. To activate, Hold shift while falling and continuing to hold it until you hit the ground.


Dodge (Rogue, Illusionist Only)

Chance to halve all damage taken in combat. The chance rate will increase as you train the Acrobatics Skill.

Archery

Archery Skill is increased by hitting living things with Arrows fired from a Bow.


Arrow Retrieval

Chance to recover arrows from any target killed. Chance rate increases .1% per Archery Skill Level.


Daze (Archer Only)

Chance to force your target to look at the sky, unable to attack, and deals some extra damage. Chance rate increases as you level up the Archery Skill.


Bonus Damage (Archer Only)

Arrow damage increase by 10% for every 50 Archery Skill levels, to a maximum of 200% bonus archery damage.

Axes

Axes Skill is increased when causing combat damage with axes.


Axe Mastery

Adds 1 extra damage every 50 levels up to level 200.

Using a Gold Axe causes zombies to ignite instantaneously at skill level 350+ and causes creepers to explode at 500+.


Critical Strikes (Warrior Only)

For every Axe Skill level you gain .1% chance to deal a Critical Strike. Causing double damage to opponents (or only 50% more damage in pvp). This skill caps out at 75% chance, or 750 skill level.


Impact Armour (Warrior Only)

Does 1 extra damage every 30 Axes Skill levels to a targets armour.

Does 1 extra damage every 50 Axes Skill levels to a target's health that is wearing armour. Capped at 4 extra damage.


Greater Impact (Warrior Only)

There is a 25% chance to achieve a greater impact.

It has an extreme knockback effect equal to knockback II. In addition, it deals extra damage to unarmored enemies.


Skull Splitter (Warrior Only)

Right click to ready your axe, then strike a mob or player to activate Skull Splitter. This will strike everyone in the radius of the user dealing damage based on your Axes Skill level.

Excavation

Excavation Skill increases by using a Shovel.


Treasure Hunt

Upon digging up a block, you have a chance of unearthing hidden treasure. The quality of the Treasure increases as you level up the Excavation Skill.


Giga Drill Breaker (Cavilon Only)

Right Click with a Shovel to Activate. It will, for a short period of time, allow you to instantly break any block that gives you excavation xp with a shovel.


Fishing

The Fishing Skill increases when catching fish.


Master Angler

Your chance of catching a fish is increased by .01 every 10 levels after level 200.


Fishermen's Diet (Akwal Only)

Increases hunger regeneration by 1 every 200 levels.


Ice Fishing (Wintival Only)

Cast your fishing rod on an ice block and a water hole will appear. Unlocks at level 50.


Treasure Hunter (Akwal Only)

A chance to find extra items in addition to the fish when reeled in. Chance and quality of items increase as Fishing skill is levelled up. At higher levels, you can even pull in enchanted items.


Magic Hunter (Akwal Only)

Allows for the possibility of Enchanted Items to be obtained from Treasure Hunter ability.


Shake (Akwal Only)

From Fishing Skill level 150 onwards, You will be able to shake items loose from mobs by hooking them with the fishing pole. It is also possible to obtain mob skulls this way.


XP Boost (Akwal Only)

Gain more XP when catching Fish


Repair

Approach an Iron Block with an item and right click to repair it while carrying the item (Diamond, gold, iron, etc.) needed to craft that item. If you have enough spare resources in your inventory you will repair the Item. But beware - Enchantments will be lost unless you have the Arcane Forging or Arcane Bypass Abilities.


Repair Mastery

Increases the durability restored by 0.2% per Repair Skill level.


Arcane Forging (Mage, Oracle, Hexblade Only)

Gives you a chance to retain Enchantments on repaired items. The chance increases as you level up the Repair Skill.


Arcane Bypass (Hexblade Only)

Always retain Enchantment on repaired Items. (When using the MCMMO Repair)


Diamond, Gold Repair (Cavilon Only)

Can repair Diamond, Gold Items. In order to repair a Diamond Item, you must have a repair skill level of 50.)


Leather, Iron, Tool, Armour Repair

Can repair Leather, Iron, Tool, Armour Items.


Wood Repair" (Wildaven Only)

Can Repair Wooden Things.


Super Repair (Cavilon Only)

Gives a chance to double the amount repaired. Chance increases as you level up Repair Skill.


Salvage Cavilon Only

Deconstruct Items. You must be at least 600 level of Repair Skill. Gold block is required for salvaging things.


String Repair (Archer Only)

Unknown effects


Swords

Bleed

When Attacking with a Sword - Bleed will cause enemies to take damage every 2 seconds. If you apply bleed to a mob, it will bleed until it bleeds to death. The duration of the bleed is increased by your sword skill. At 1000 swords the bleed will last for 6 ticks causing 1/2 a heart every second, for a total of 3 hearts. With Serrated Strikes active, any person hit by the AoE Bleed, will bleed for 150% the normal duration, 9 ticks or 4 and 1/2 hearts. The chance to apply bleed is 0.1% for every skill level in Swords, with a max cap of 75% at Swords level 750. Bleed normally lasts for 2 seconds, however if your Swords skill is above 750 it will last for one tick longer than normal. Serrated strikes applies Bleed+ which lasts for 5 ticks regardless of skill. Bleeds can have their duration increased if another Bleed is applied. For example, say the player had 1 bleed on himself with 3 ticks remaining and another Bleed was applied with a value of 3 ticks, he would now have a Bleed wound that will bleed for 6 ticks.


Counter Attack (Warrior, Paladin Only)

When holding a Sword - a counter attack takes the damage done to you, and returns half to the attacking person or mob. It will not work if you have half a heart remaining. The chance to perform a counter attack depends on your Swords level, and increases by 0.05 per level. Counter attack will not work on projectiles (Arrows, Ghast fireballs, etc).


Serrated Strikes (Warrior, Paladin Only)

Right click while wielding a sword to activate Serrated Strikes. The next time you hit a mob or player with a sword, Serrated Strikes will trigger. It will deal +25% damage and apply Bleed+ to enemies within a small radius of your target, how many enemies you can apply Bleed+ to will depend on the sword quality.


Mining

Use the command /mining in-game for information on your skill level and abilities.

Doubledrops

Each time you level up in mining you get a 0.1% chance of getting 2 drops with every mine of an ore. For example, a level 500 miner will have a 50% chance to get a double drop from one ore! Double drops works on all materials that are gathered fastest with a pickaxe. (Stone, Ore, etc)


Super Breaker (Cavilon Only)

Activate with a pickaxe in hand. Adds Efficiency V on your pickaxe, for a period of time depending on your Mining Skill level. If your pickaxe already had an Efficiency enchantment, 5 levels will get added to the pickaxes previous enchantment.

The duration of the skill starts at 2 seconds, increases by 1 second every 50 levels, up to 22 seconds at level 1000.

Cool down time is 240 seconds. This ability also allows you to triple the chance of getting double drops.


Smelting

Vanilla XP Boost

The amount of vanilla XP that comes from smelting in a furnace is increased with this ability. This ability is only unlocked after 100+ smelting skill.


Second Smelt

When smelting, there is a chance of the resources smelted doubling. The chance of this ability being activated will increase with leveling. This ability is good for full servers that have limited resources.


Flux Mining (Cavilon, Netharna Only)

Whenever a player mines an ore, the ore has a chance to smelt itself (E.g. an iron bar will drop instead of an iron ore). This ability is unlocked after level 250+ smelting.


Fuel Efficiency (Netharna Only)

This ability increases the time fuel will burn in a furnace when smelting stuff. The time will increase the higher your smelting skill is. (Netharna Onlt)


BlastMining

Bigger Bombs (Netharna Only)

Blast Radius of TNT increases as this Skill Levels up.


Demolitions Expertise - (Netharna and Cavilon Only)

Reduces damage from TNT explosions.


Detonate (Netharna Only)

Remotely activate TNT by equipping Flint & Steel, and right clicking on the TNT when it is in their line of sight.


Herbalism

Double Drops

More yield from harvests.


Farmers Diet (Wildaven Only)

Your past experience with growth hormones has taught you how to get the most out of your food. This passive skill increases the amount of hunger herbalism foods restore as your Herbalism level increases.


Greenterra (Wildaven Only)

Right-clicking while holding a hoe activates Green Terra. Effects while activated:

Chance to get 3x drops from harvesting plants. 100% chance to convert the following blocks as long as you have seeds in your inventory by left-clicking the blocks: Cobblestone into Mossy Cobblestone, Stone Brick into Mossy Stone Brick, Dirt into Grass


Green Thumb (Wildaven Only)

An active ability that turns blocks into their plant-related counterparts. Green Thumb is triggered by right-clicking the blocks listed below while holding seeds, however it has a low trigger chance unlike Green Terra, and the seeds will be consumed even if it fails.

When successful, using Seeds on Cobblestone turns it into Mossy Cobblestone Smooth Stone Brick turns it into Mossy Stone Brick Dirt turns it into Grass Block.


Hylian Luck (Wildaven Only)

Gives players a passive chance to find treasures. Drops are rewarded when breaking:

Grass, Saplings, Dead Bushes, Flowers, Flower Pots.

You have a 1% chance at level 100 for this drop to occur every time this block is broken, The chance goes up by 1% every 100 levels, so at level 1000% you'd have a 10% chance for the drop to occur.


Shroom Thumb (Wildaven Only)

Turns dirt & grass into mycelium. Green Thumb is triggered by right-clicking the blocks listed below while holding red or brown mushrooms, the mushrooms will be consumed even if the ability fails.


Taming

Beastlore

Left click on pet to use. Shows the pets owner name and it's health.


Call of the Wild (Wildaven Only)

Summons an animal to your side. To use it hold 64 bones for Wolf or 64 fish for Ocelot and hold shift while left clicking.

Animals summoned with "Call of the Wild" will have a custom name.


Environmentally Aware (Wildaven Only)

Unlocks at Taming level: 100

Gives the pet phobia to lava and cactus and makes it immune to fall damage.


Fast Food Service (Wildaven Only)

Unlocks at Taming level: 50

Gives the wolf a chance to heal on attack. Chance to heal: 50%


Gore

Whenever tamed wolves attack a target, there is a chance that they will inflict a critical strike that applies bleed.


Holy Hound (Oracle, Wildaven Only)

Unlocks at Taming level: 375

Wolves regain health when damaged by magic or poison.


Sharpened Claws (Wildaven Only)

Unlocks at Taming level: 750

Adds damage bonus to the pets attack.


Thick Fur (Netharna and Wildaven Only)

Unlocks at Taming level: 250

Reduces damage to the pet and gives fire resistance.


Shock Proof (Netharna Only)

Unlocks at Taming level: 500

Reduces explosive damage to the pet.

Unarmed

Berserk (Warrior Only)

Increases unarmed damage by 50%. Higher levels do not increase this bonus, but increases its duration by 1 second every 50 levels. Its base duration is of 2 seconds. To activate this skill, right-click with the mouse while unarmed. While active weak blocks like dirt can be broken with the fist and stone bricks are cracked. During berserk items can't be picked up.


Block Cracker (Warrior Only)

Information Coming Soon.


Iron Arm Style

Increases unarmed damage every 50 levels by 1. You start out with +3 damage upgrade at level 0. The maximum damage you can do with this skill is 8 (at level 250).

This can be very useful for PvP if you don't want to risk losing any items, it can also become stronger than a diamond sword at high levels (However, unlike the sword, you cannot benefit of the enchantments Fire Aspect and Knockback.)

+4 damage with level 50 unarmed +5 damage with level 100 unarmed +6 damage with level 150 unarmed +7 damage with level 200 unarmed +8 damage with level 250 unarmed Maximum damage you can do in sum is (this might be a glitch though, as it does 1 more damage than it says it should) With a Minecraft Critical that would be (A minecraft critical calculates damage before McMMO increases the damage. Meaning you only get 1 extra damage when doing a jump critical even though some may think you get higher)


Arrow Deflect (Warrior Only)

Causes arrows that strike the player to harmlessly fall to the floor.

Arrow Deflect chance increases with 0.05% per level and caps at 50% at level 1000,but your unarmed level can go above 1000.


Disarm

Allows players to disarm other players, dropping the target's equipped item on the ground.

The chance to disarm is 0.03333% times a player's current skill level in Unarmed and can go up to a maximum of 33.33% at level 1000.


Iron Grip (Warrior Only)

Allows you to perform a counter chance against an opponent's disarm to make his disarm unsuccessful. This chance increases by .1% every level. It is unknown if your Iron Grip chance can increase past level 1000 or if you are able to obtain a 100% chance.


Woodcutting

Double Drop

Gives you the chance to get double drops while chopping wood. Note that this only works on naturally born trees (including those you grew from saplings). Does not work on wood blocks placed from inventory, wooden planks, leaves, and every other block. By default Woodcutting's Double Drop only works while wielding an Axe, but you can alter that in the configuration.

The chance of Double Drop increases by 0.1% every level, starting at 0.1% at Woodcutting level 1, resulting in 100% chance at Woodcutting level 1000.


Leafblower (Wildaven Only)

Available from Level 100. Allows the player to destroy leaf blocks with one click while wielding an axe. The destroyed leaf block drops a sapling 10% of the time. It has no cooldown or configuration. Note that this skill will lower an axe's durability very quickly.


Tree Feller (Wildaven Only)

Activated by readying an axe (right-clicking while holding one) and chopping the bottom block of wood of a small tree. The tree will then drop all of its wood. Duration: Tree Feller has a default time of 2 seconds, and increases one second every 50 levels.


MCMMO Matrix

     Always   Conjurer   Akwal   Deserma   Netharna   Cavilon   Wintival   Wildaven   Zelphair   King   Oracle   Paladin   Warrior   Rogue   Archer   Hexblade   Illusionist   Mage 
Acrobat  Dodge                             X      X  
 Roll  X X X  X  X  X  X  X  X  X  X  X  X  X X  X  X  X
 Graceful Roll                             X        
Archer  Arrow Retrieval  X X  X  X  X  X  X  X  X  X
 Bonus Damage                                  
 Daze                                  
Axes  Axe Mastery X X  X  X 
 Critical Hit                         X          
 Greater Impact                         X          
 Armour Impact                         X          
 Skull Splitter                         X          
Excavation  Treasure X X  X  X  X  X  X
 GigaDrill                                   
     Always   Conjurer   Akwal   Deserma   Netharna   Cavilon   Wintival   Wildaven   Zelphair   King   Oracle   Paladin   Warrior   Rogue   Archer   Hexblade   Illusionist   Mage 
Fishing  Fishermans Diet       X                              
 Ice Fishing                                  
 Magic Treasures      X                              
 Master Angler X X  X  X  X X X  X
 Shake Mob      X                              
 Treasures      X                               
    Repair      Arcane Bypass                                  
 Arcane Forging   X                           X   X
 Armour Repair  X  X  X  X  X  X  X  X
 Diamond Repair            X                        
 Gold Repair             X                         
 Iron Repair  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X
 Leather Repair  X  X  X  X  X  X   X  X  X  X  X  X  X  X  X  X  X  X
 Super Repair            X                        
 Repair Mastery X X X X X X X X X X X X X X X X X X
 Salvage            X                        
 Stone Repair            X                
     
 String Repair                             X      
 Tool Repair  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X
 Wood Repair               X                    
     Always   Conjurer   Akwal   Deserma   Netharna   Cavilon   Wintival   Wildaven   Zelphair   King   Oracle   Paladin   Warrior   Rogue   Archer   Hexblade   Illusionist   Mage 
Swords Bleed X X X X X X X X X X X X X X X X X X
Counter Attack                       X X          
Serrated Strikes                       X X          
Mining Double Drops X X X X X X X X X X X X X X X X X X
Super Breaker           X                        
Smelting Double Drops X X X X X X X X X X X X X X X X X X
Flux Mining         X X                        
Feul Efficiency         X                          
XP Boost         X                          
Blast Mining Bigger Bombs         X                          
Demolition Expertise           X                        
Detonate         X                          
     Always   Conjurer   Akwal   Deserma   Netharna   Cavilon   Wintival   Wildaven   Zelphair   King   Oracle   Paladin   Warrior   Rogue   Archer   Hexblade   Illusionist   Mage 
Herbalism  Farmers Diet               X                    
 Double Drops X X X X X X X X X X X X X X X X X X
 Green Terra               X                    
 Hylian Luck               X                    
Taming  Beastlore  X  X  X  X  X  X  X
 Call of the Wild                X                    
 Environmentally Aware                X                    
 Fast Food Service                X                    
 Gore  X X  X  X   X  X  X  X
 Holy Hound                X      X              
 Sharpened Claws                X                     
 Shock Proof                                  
 Thick Fur              X                     
 Unarmed  Berserk                          X           
 Blockcutter                         X          
 Bonus Damage X X X X X X X X X X X X X X X X X X
 Deflect                         X          
 Disarm X X X X X X X X X X X X X X X X X X
 Iron Grip                         X          

Woodcutting 
 Double DropsX X X X X X X X X X X X X X X X X X X
 Leafblower               X                    
 Treefeller               X                    

Just Open Abilities

These are just the abilities that are open to everyone, regardless of Creed and Class.



Acrobatics

Acrobatics Skill is increased by taking fall-damage.

Roll

Chance of negating fall damage. The amount of damage negated and the chance rate will increases as you train the Acrobatics Skill.




Archery

Archery Skill is increased by hitting living things with Arrows fired from a Bow.


Arrow Retrieval

Chance to recover arrows from any target killed. Chance rate increases .1% per Archery Skill Level.




Axes

Axes Skill is increased when causing combat damage with axes.


Axe Mastery

Adds 1 extra damage every 50 levels up to level 200.

Using a Gold Axe causes zombies to ignite instantaneously at skill level 350+ and causes creepers to explode at 500+.




Excavation

Excavation Skill increases by using a Shovel.


Treasure Hunt

Upon digging up a block, you have a chance of unearthing hidden treasure. The quality of the Treasure increases as you level up the Excavation Skill.




Fishing

The Fishing Skill increases when catching fish.


Master Angler

Your chance of catching a fish is increased by .01 every 10 levels after level 200.




Repair

Approach an Iron Block with an item and right click to repair it while carrying the item (Diamond, gold, iron, etc.) needed to craft that item. If you have enough spare resources in your inventory you will repair the Item. But beware - Enchantments will be lost unless you have the Arcane Forging or Arcane Bypass Abilities.


Repair Mastery

Increases the durability restored by 0.2% per Repair Skill level.


Leather, Iron, Tool, Armour Repair

Can repair Leather, Iron, Tool, Armour Items.




Swords

Bleed

When Attacking with a Sword - Bleed will cause enemies to take damage every 2 seconds. If you apply bleed to a mob, it will bleed until it bleeds to death. The duration of the bleed is increased by your sword skill. At 1000 swords the bleed will last for 6 ticks causing 1/2 a heart every second, for a total of 3 hearts. With Serrated Strikes active, any person hit by the AoE Bleed, will bleed for 150% the normal duration, 9 ticks or 4 and 1/2 hearts. The chance to apply bleed is 0.1% for every skill level in Swords, with a max cap of 75% at Swords level 750. Bleed normally lasts for 2 seconds, however if your Swords skill is above 750 it will last for one tick longer than normal. Serrated strikes applies Bleed+ which lasts for 5 ticks regardless of skill. Bleeds can have their duration increased if another Bleed is applied. For example, say the player had 1 bleed on himself with 3 ticks remaining and another Bleed was applied with a value of 3 ticks, he would now have a Bleed wound that will bleed for 6 ticks.




Mining

Use the command /mining in-game for information on your skill level and abilities.

Doubledrops

Each time you level up in mining you get a 0.1% chance of getting 2 drops with every mine of an ore. For example, a level 500 miner will have a 50% chance to get a double drop from one ore! Double drops works on all materials that are gathered fastest with a pickaxe. (Stone, Ore, etc)




Smelting

Vanilla XP Boost

The amount of vanilla XP that comes from smelting in a furnace is increased with this ability. This ability is only unlocked after 100+ smelting skill.


Second Smelt

When smelting, there is a chance of the resources smelted doubling. The chance of this ability being activated will increase with leveling. This ability is good for full servers that have limited resources.




Herbalism

Double Drops

More yield from harvests.




Taming

Beastlore

Left click on pet to use. Shows the pets owner name and it's health.


Gore

Whenever tamed wolves attack a target, there is a chance that they will inflict a critical strike that applies bleed.




Unarmed

Iron Arm Style

Increases unarmed damage every 50 levels by 1. You start out with +3 damage upgrade at level 0. The maximum damage you can do with this skill is 8 (at level 250).

This can be very useful for PvP if you don't want to risk losing any items, it can also become stronger than a diamond sword at high levels (However, unlike the sword, you cannot benefit of the enchantments Fire Aspect and Knockback.)

+4 damage with level 50 unarmed +5 damage with level 100 unarmed +6 damage with level 150 unarmed +7 damage with level 200 unarmed +8 damage with level 250 unarmed Maximum damage you can do in sum is (this might be a glitch though, as it does 1 more damage than it says it should) With a Minecraft Critical that would be (A minecraft critical calculates damage before McMMO increases the damage. Meaning you only get 1 extra damage when doing a jump critical even though some may think you get higher)


Disarm

Allows players to disarm other players, dropping the target's equipped item on the ground.

The chance to disarm is 0.03333% times a player's current skill level in Unarmed and can go up to a maximum of 33.33% at level 1000.




Woodcutting

Double Drop

Gives you the chance to get double drops while chopping wood. Note that this only works on naturally born trees (including those you grew from saplings). Does not work on wood blocks placed from inventory, wooden planks, leaves, and every other block. By default Woodcutting's Double Drop only works while wielding an Axe, but you can alter that in the configuration.

The chance of Double Drop increases by 0.1% every level, starting at 0.1% at Woodcutting level 1, resulting in 100% chance at Woodcutting level 1000.

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