Mage

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The Mages of Templehelm have refined the power of their deities into powerful tools of life and death. You better think twice before walking into a fight with a Mage - you will never know what might happen next.

Contents

Mage Equipment


Leather Gold Chainmail Iron Diamond
Armour Yes No Yes No No


Wood

Stone

Gold

Iron

Diamond
Sword Yes Yes No Yes No


Mage Features

- 45 Health

- 250 Mana

- Creed Specific magical powers (See below)

- Can use Brewing Stands.

Special MCMMO Ability

Repair - Arcane Forging (Conjurer, Oracle and Hexblade also have this.)

Gives you a chance to retain Enchantments on repaired items. The chance increases as you level up the Repair Skill.

Magic Missile

The staple spell of every Mage. A missile of magical energy darts forth from your fingertip and strikes the target. (10 Mana)

Choice Spells

Clarity - Faster Mana restoration for a short time. (20 Mana)

LifeTap - Sacrifice 10 Health for 50 Mana. (10 Health)

Akwal

Geyser - A Geyser of water lifts your target into the air. (20 Mana) (Dominion)

Drown - Target is silenced and takes 2 hits of damage for a short time. (40 Mana) (Dominion)

Osmosis - Takes Experience from Target and gives it to the Caster as Mana. (50 Mana) (Dominion)

Fissures - Living things near the targeted area are hit with Geysers. (60 Mana) (Dominion)

Artesian - A double strength Geyser. (60 Mana) (Dominion)

Drain - Take the targets health and heal yourself. (80 Mana) (Dominion)

Downpour - Summons a rain cloud that will slow, nauseate and weaken those who enter it. (100 Mana) (Acquired) (Dominion)

Cavilon

Phase - You pass through naturally occurring blocks. (50 Mana)

Cave Spit - Target is poisoned. (40 Mana)

Biolith - The Bones of target temporarily turn to stone. Preventing movement but also increasing resistance. (50 Mana)

Cave Minion - Summon a Cave Spider. (80 Mana)

Spider Web - Target is trapped in web. (50 Mana)

Stone Vision - You see through stone. (50 Mana)

Corrode - Summon a cloud of Slime that will melt through armour and severely harm those without any. (100 Mana) Acquired

Deserma

Haze - Targets vision becomes hazy. (30 Mana) (Dominion)

Sun Walk - Appear at your Targeted Location (daylight required) (50 Mana) (Dominion)

Heatstroke - Target becomes slow and weak. (50 Mana) (Dominion)

Dune - Surround yourself with sand. (50 Mana) (Dominion)

Sand Tomb - Encase target in Sand. (50 Mana) (Dominion)

Dessicate - Cause your target pain and hunger. (70 Mana) (Dominion)

Sand Storm - Everyone nearby is slowed, covered in sand and gets hazy vision. (100 Mana) (Dominion)

Sandblast - Cause heavy damage to anything living thing nearby. (120 Mana) (Acquired) (Dominion)

Netharna

Firebolt - Blast forward a small fireball. (20 Mana) (Dominion)

Nether Rage - Set living target on fire. (40 Mana) (Dominion)

Seeking Flame - A floating flame chases the target. (50 Mana) (Acquired) (Dominion)

Fireball - Blast forward a fireball. (40 Mana) (Dominion)

Rupture - An explosion that hits non-living things - and causes splash damage to those nearby. (60 Mana) (Dominion)

Flamewalk - Everything living that is close to you burns as you walk for a short time. (80 Mana)

Darkfire - A strange invisible fire surrounds the caster - nullifying any nearby Fire Protection Potion effects. 80 Mana

Combust - Burn and damage nearby living things. (140 Mana) (Dominion)

Wildaven

Blink - Appear at the location of the Targeted Animal. (20 Mana) (Dominion)

Leaf Tomb - Surround target with leaves, (25 Mana)

Stake - A wooden spike shoots up from the ground and skewers the target. (40 Mana)

Log Tomb - Surround someone with logs (50 Mana)

Log Wall - A wall of logs appear. (50 Mana)

Fertilise - Nearby crops grow. (100 Mana)

Wood Wisp - Summon a Wood Wisp to watch over you. (150 Mana) (Acquired)

Food - Your stomach becomes full. (200 Mana)

Wintival

Frost Walk - Walk across the water. (20 Mana to activate - 4 per block walked)

Ice Tomb - Encases living targets in ice. (25 Mana) (Dominion)

Ice Wall - A wall of ice appears. (40 Mana) (Dominion)

Snow Shield - Encase yourself in Snow. 25 Mana (Dominion)

Ice Spike - A damaging spear of ice shoots up from the ground. (40 Mana) (Dominion)

Undead - Heals a Zombie or Skeleton. (50 Mana)

Freeze - Damage and freeze a target. (60 Mana) (Dominion)

Night Helper - Summons a Zombie or Skeleton. (80 Mana)

Blizzard - A blizzard appears around the caster. Anyone entering the blizzard is slowed, takes damage and is encased in ice. (130 Mana) (Dominion) (Acquired)

Zelphair

Grounded - Target cannot jump normally. (30 Mana)

Wingblast - A blast of air comes from the caster, causing splash damage and flinging when the sonic boom hits the ground. (40 Mana)

Zephyr - Launch target into the air. (50 Mana)

Gust - Create a strong gust of wind somewhere. (50 Mana)

Cloud Tomb - Encase target in Wool. (50 Mana)

Switch - Switch places with target. (80 Mana)

Tempest - Summon wild winds. (100 Mana)

Updraft - Create an Updraft. 100 Mana (Acquired)

Special Ability

Mana Booster (Conjurer, Healer and Illusionist also have this.)

Increases your mana to 350 and increases its regeneration rate to 10.

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