The Noble class is only able to be obtained through Donation.
Nobles are the wealthy rulers of Factions - they provide the safe havens for the other denizens in the land.
- 40 Health
- 100 Mana
- Only a Noble can wear Gold Armour and Wield a Gold Sword. Although gold may provide less protection than other types of armour, it is seen as a symbol of status of wealth, and a way to stand out from the Citizens of their faction.
- Nobles can Convoke (teleport) another player to their location.
- Only Nobles can Create Factions and assign Knights to the Faction.
- Nobles can Rally and Intimidate.
Convoke - Nobles can summon a player to their location by using the spell command /c Convoke <playername> (This costs 1 Gold Ingot.) This will send a request to a player to teleport directly to you. They can accept the summon by typing /accept. (Arcanists also have this spell - Summon)
Rally - Rally those gathered around you, giving them strength. (50 Mana)
Embolden - Give someone else strong Resistance for 50 seconds. (50 Mana)
Inspire - Give someone else extra Strength for 50 Seconds. (50 Mana)
Silence - Silence those around you - say "Silence!" in chat. (50 Mana)
Intimidate - Doing damage while wielding a Gold Sword gives a 30% chance of making your enemy Weak (they will deal 2 hearts less melee damage for a short time)
Glorify - Killing something will give you a 25% chance of gaining Strength.
Noble is the only Class that can Create and Disband Factions - Promote Members to Knights and alter Faction permissions and Grant Personal Lots etc.
On top of the usual Faction Commands - Nobles also have access to Extra Faction Commands. View this page for a break-down: