Instinctive Deity of the Jungles and Forests
These people are at one with the forest and all of the peaceful animals in the land. They are experts at Farming, Taming and Woodcutting. In return for their worship, Wildaven Followers may take as much as they like from the land.
To become a Follower of Wildaven - visit the Wildaven Temple in the North Westerly part of the map 
Can Craft Sod (Grass Block) by combining Tall Grass and Dirt.
Temple Choice Spell
Beam - Dirt and Gravel becomes a Wooden Beam. (20 Mana) (Realm)
Sustenance - Converts 5 food into 10 Health. (50 Mana) (Realm)
Nurture - Heal the Animals. (25 Mana) (Acquired)
Lifewalk - Life grows around your feet for a short time (100 Mana) (Acquired) (Dominion)
Recipes available here: http://wiki.crimsoningot.net/index.php?title=More_Recipes#Bows
Birch Bow - Makes the Target more Hungry and feeds you.
Spruce Bow - Takes Mana from the Target and Gives you Health.
Oak Bow - Entombs the Target in Oak Leaves.
Jungle Bow - ?
Wildaven Mages "Druid"
Blink - Appear at the location of the Targeted Animal. (20 Mana)
Leaf Tomb - Surround target with leaves, (25 Mana) (Dominion)
Stake - A wooden spike shoots up from the ground and skewers the target. (40 Mana) (Dominion)
Log Tomb - Surround someone with logs (50 Mana) (Dominion)
Log Wall - A wall of logs appear. (50 Mana) (Dominion)
Fertilise - Nearby crops grow. (100 Mana) (Dominion)
Wood Wisp - Summon a Wood Wisp to watch over you. (150 Mana) (Acquired)
Food - Your stomach becomes full. (200 Mana)
Tree - A small tree grows where the caster points. (50 Mana) (Acquired)
Special MCMMO Abilities
Repair - Wood Repair
Can Repair Wooden Things.
Herbalism - Farmers Diet
Your past experience with growth hormones has taught you how to get the most out of your food. This passive skill increases the amount of hunger herbalism foods restore as your Herbalism level increases.
Herbalism - Greenterra
Right-clicking while holding a hoe activates Green Terra. Effects while activated:
Chance to get 3x drops from harvesting plants. 100% chance to convert the following blocks as long as you have seeds in your inventory by left-clicking the blocks: Cobblestone into Mossy Cobblestone, Stone Brick into Mossy Stone Brick, Dirt into Grass
Herbalism - Green Thumb
An active ability that turns blocks into their plant-related counterparts. Green Thumb is triggered by right-clicking the blocks listed below while holding seeds, however it has a low trigger chance unlike Green Terra, and the seeds will be consumed even if it fails.
When successful, using Seeds on Cobblestone turns it into Mossy Cobblestone Smooth Stone Brick turns it into Mossy Stone Brick Dirt turns it into Grass Block.
Herbalism - Hylian Luck
Gives players a passive chance to find treasures. Drops are rewarded when breaking:
Grass, Saplings, Dead Bushes, Flowers, Flower Pots.
You have a 1% chance at level 100 for this drop to occur every time this block is broken, The chance goes up by 1% every 100 levels, so at level 1000% you'd have a 10% chance for the drop to occur.
Taming - Call of the Wild
Summons an animal to your side. To use it hold 64 bones for Wolf or 64 fish for Ocelot and hold shift while left clicking.
Animals summoned with "Call of the Wild" will have a custom name.
Taming - Environmentally Aware
Unlocks at Taming level: 100
Gives the pet phobia to lava and cactus and makes it immune to fall damage.
Taming - Fast Food Service
Unlocks at Taming level: 50
Gives the wolf a chance to heal on attack. Chance to heal: 50%
Taming - Holy Hound (Oracle also has this)
Unlocks at Taming level: 375
Wolves regain health when damaged by magic or poison.
Taming - Sharpened Claws
Unlocks at Taming level: 750
Adds damage bonus to the pets attack.
Thick Fur (Netharna also has this)
Unlocks at Taming level: 250
Reduces damage to the pet and gives fire resistance.
Available from Level 100. Allows the player to destroy leaf blocks with one click while wielding an axe. The destroyed leaf block drops a sapling 10% of the time. It has no cooldown or configuration. Note that this skill will lower an axe's durability very quickly.
Activated by readying an axe (right-clicking while holding one) and chopping the bottom block of wood of a small tree. The tree will then drop all of its wood. Duration: Tree Feller has a default time of 2 seconds, and increases one second every 50 levels.
Lumbarmen ran out from the dense jungle, fear struck upon their faces. Any who stopped and turned to look met their end. Simple as that.
Crish, crackle, snap, crish The branches in the trees went, as something jumped from one to the other. An axman heard snaping infront of him from a bush, and skidded to a stop, swining his ax at the bush, but it fell only to dirt. Suddenly, leaves encased him, much to the mans horror. The surrounded him, dense, allowing no escape. Thinking quickly, he cut through the leaves with his ax, but when he broke through, he met his end to a green dyed iron sword, from a indscribable figure.
Clad in green leather armor of the jungle. His eyes, covered by diffrent peices of cloth and leather, darted about, finding his next target.
Crish, Crackle, Snap, Crish. Went the forest to the south. He darted, making a huge leap to a jungle tree, and darting up the vines.
The lumbar men quickened their pace, their refuge was only about fifty yards away. The ten of them sprinted for their forfited lives.
One of the men fell down suddenly, an arrow in his back, aimed right for the heart.
Another met his end when the figure suddenly appeared in front of him, and bore down with sword and ax upon him, blood awashed the ground. The figure disappeared out of view suddenly, a trace of a sweet black smoke where he was.
A group of three ran toghther, and stood their ground in the jungle, surronded by the unknown, but with friends in numbers, the thought the had the chance. Then a low growl sounded from the woods, and grew louded, and then seemed to come from many directions. Fear ran across their face as flashes of white darted to them and feasted upon their flesh, the figure running past them.
The five reached the logging camp, Three running through before the roots of the trees sealed the last two from the camp. They yelled and screamed, banging on the walls before the figure caught up to them. Slashes were heard as they met their end.
The loggers armed themselves, dawning leather armor and using their axs as their weapons. The roots began to retract... Three wolfs ran forward, the leader lunging for the foremost logger, but the leather armor held true to it's bite, and its head lopped off from it's body.
The second jumped to the wall of the camp, and jumped upon the hindmost logger, but this wolf to failed to land a killing blow, and it's chests was opened up from a sweeping blow of a frantic logger.
The third retreated.
Thinking that they have survived, they began to cheer, and throw taunts into the jungle. That is until a sword erupted from the hindmosts chest. The logger looked at the sword, as if it was a limb that so suddenly sprouted from his chest. He faded from concision, and then from life as the sword withdrew in a blood extraction. The figure stood there.
In his fear, one of the loggers let out a yell of both fear and enragement. He ran foreward, ax raised high for a chop at the figures head, but right as the ax came down, the figure disappeared and reappeared behind him, and shot a weighted arrow at the mans back, throwing him a distance away. The figure turned to the second logger as he dropped his ax and ran to the exit. A percisely dispatched hatched being logged in his back ended his antics.
The figure turned to the last logger, and slowly walked to him, taking his time. The logger, on the ground and bleeding, looked upon the figure. "This is truely... A cursed jungle"
The figure stopped in front of him, sword raised for a stab.
"No... This is simply a jungle of wildaven. No one else."
- by souleater007
More Creed Introductions Here: Creed Introductions